Comments

Log in with itch.io to leave a comment.

(+1)

Our Puzzle Lovers group would be interested in reviewing your game on Steam. You can contact us through Curator Connect. Thank you.

(1 edit)

Thank you for your interest! We're delighted that you're interested in our work. Is this your Curator account? We just sent 2 more copies to this account. Please let me know if something is wrong.

(1 edit) (+1)

Yes, this is my account, but there's nothing wrong. There are two of us who are the main curators for Puzzle Lovers. I usually back up Sergiu, our head curator, since he has a lot of work with demos and the newsletter.

(4 edits) (+1)

I have a question regarding the (English) tutorial for the two applications. It's not clear what it means when it says, "...but they often have problems." From my understanding of the game, both applications provide accurate information, even though they may not always provide you with the complete details.

 

Thanks for pointing that out! You're absolutely right - that part of the English translation is confusing. I really appreciate the feedback and will get it cleared up soon.

(+1)

You're very welcome. Is it okay to post here any feedback on your game.

Absolutely! You can post feedback either here on the itch page or on Steam discussions - whichever is more convenient for you. I really appreciate any feedback you have, as it helps me improve the game. I'll make sure to implement updates across all platforms based on the suggestions I receive.

(4 edits) (+1)

One thing I look for when I review a game is if it can be replayed again. Since there are only about six levels in the game, I thought it would be fun if the placement information changed each time a level was replayed, like the board game "Clue" (or "Cluedo"). For example, if a player replays the "Tutorial" a second time, maybe the solution might be the "Maid" shaved the "Cat" at "3:00" in the "Kitchen." In other words, there is no permanent solution to each level. Once a player has completed a level (or the game), they can go back and replay the level and be surprised by a different outcome. I hope that makes sense.

I enjoyed playing your game. My only suggestion to make it more user friendly is to have bigger UI buttons because I missed the CCTV in the corner for a while. I like how everything feels smooth when it comes to placing things on the cork board.

Thank you for playing and sharing this valuable feedback! We really appreciate you pointing out the UI button size issue. And we're glad you enjoyed. We'll definitely keep your suggestion in mind for improving the user experience.

(2 edits) (+2)

holy this game is so cool? it gets easy as you play it (i got a 97 score and 2:44 on the timer my second try) but this was so interesting!


I really tryharded this game and got a 100/100 score (exactly 1:00)


I played even more and got 31 seconds?!

Thank you so much for playing our game! It truly means a lot to us knowing that you spent time with it and had fun. We were actually quite concerned about the amount of text in the rules section - we worried players might find it overwhelming and close the game. Unfortunately, we haven't yet found a more streamlined way to explain everything clearly.

Maybe you should try to separate the story and the rules of the game more. Like a note on the side talking about the story and another about how to find out who the accomplice is?

Wow, what a brilliant yet simple idea! I'm surprised it didn't occur to me earlier. Working under GameJam time constraints meant we overlooked some of these details. We'll definitely add this to our Todo list once the evaluation period ends. To keep things fair for all participants, we've decided to hold off on adding or changing any features for now. Thank you so much for this valuable suggestion!

31 seconds?! That's amazing.

During the development of this game, we agreed that if players knew the trick, they could win much faster.
So, we planned that if we scaled up after this event, we might add sequential levels and scenarios to keep players on their toes—for example, by involving more than one accomplice.
However, we never expected anyone to discover the trick during the event.

FYI, my personal best is 50 seconds—you beat me! ^^

I was able to get a lucky run with the accomplice at 1pm so finding it was way more quick

(+1)

Not my cup of tea, but I can see that this game is impressively-made! I could totally see this being turned into a full game and either sold here or even on Steam to be honest! Some Herculean-effort went into making this, well done! ^_^

(1 edit) (+1)

Thank you so much for your feedback! Your comments motivate and inspire us to keep improving.